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Human Expenditure Program

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Human Expenditure Program
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Human Expenditure Program

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Introduction Human Expenditure Program

Human Expenditure Program is a clicker game that combines psychological tension and dark simulation with a haunting quality that few in the ever-growing indie horror genre can match. The game was created by SHROOMYCHRIST and released on September 12, 2025, and revolves around themes of exploitation, control, and moral degradation. Its signature virtual pet simulation gameplay was an instant hit. What starts out as a harmless look at caring for a virtual person soon turns into a nightmare of dark intrigue and your cooperation.

Gameplay Overview

Human Expenditure Program screenshot

Core Mechanics

In the clicker/idle game Human Expenditure Program, you can click or automate tasks to produce “human output.” You can unlock more systems and upgrades as you produce more. Every action in this game revolves around how people work, consume, and contribute to the program, which sets it apart from other typical clicker games.

Progression and Upgrades

  • Manual Clicking: You start by tapping the mouse to create a simple labor point.
  • Automation: You need to reduce the intensity of clicking by unlocking machines, processes, and policies to increase productivity without constant clicking.
  • Balance spending: You need to control spending because people need food, energy, and rest. Their needs increase along with your productivity.

FAQ

How long does it take to progress?

Progression is based on how often you log in, like most idle games. You can leave the game running in the background and come back later to collect resources after turning on automation.

Is there a game over?

Although the game is designed to be endless, players are given goals that go beyond simple stats thanks to prestige loops and story milestones.

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