Level Devil appears to be a simple 2D side-scrolling platformer. To get to the goal, you must run, jump, and avoid spikes. The twist, though? The levels are always shifting in strange ways. Just when you think you're safe, ceilings abruptly drop, spikes appear out of nowhere, and floors collapse without warning. Every jump is a gamble because the game purposefully manipulates your expectations.
You can move a basic pixelated character left, right, and jump. That's all. However, the level itself presents the game's challenge rather than the adversaries. The entire environment is working against you, and it usually does so after you believe you have mastered it.
Some of the tricks Level Devil pulls include:
The fun (and pain) comes from figuring out what the level will do next. Every death teaches you something new—usually not to trust anything.
Level Devil has an eye for the past. Reminiscent of vintage 8-bit or 16-bit platformers, the graphics are simple and straightforward. Because you'll be concentrating on what killed you rather than how it looked, this simplicity serves to emphasize the game's unpredictable aspects.
The sound design is simple yet powerful. Traps are frequently preceded by subtle audio cues, and the death sound effect soon becomes too recognizable. Some gamers even predict impending surprises by using sound.
Level Devil isn't your typical platformer. It's a masterfully designed, furious experience that defies all expectations. You'll fit right in here if you like playing games like Getting Over It or I Wanna Be the Guy, where you'll laugh at the ridiculousness of it all while constantly dying.